Thursday, December 30, 2010

Not Mister Rogers Trolley

A number of years ago I saw one of these in use at a shop pushing product. I thought it would make a cool coffee table. Since that day, I have seen some of these converted into furniture and after talking about wanting to make one for Sims 3 (where I couldn't have one of my own) I saw one posted in a TS2 screen capture. So - while I am now realizing it's not the most original idea, I still wanted to try my hand at it.  I found a few images of some different styles and settled on this style. While I am needing to add some details to it, I did want to share the progress.


You can probably see that corner brace looks a little shiny. That is one of the problems I have been having lately with TSRW. I am trying to suss out a solution and the folks at TSR are not terribly helpful with obscure questions.



Tuesday, December 28, 2010

eureka

In attempting different lights, I wanted to try something like and Edison bulb. You know the ones I am talking about - very old fashioned - the glowing dim filament - very cool and a cool shape. I kept thinking I was doing something wrong because the filament kept showing up on its black background, but I did not delete the saved one from the game - it kept showing the old texture. Duh.

Check it out!
After the bottle light, I wanted to try something like a canning jar. I am still debating it.
With this new type of approaching a bulb, each of these lights could be moved to the next level and all of them could have clear bulbs with glowing filaments. I don't know how glass on glass will look, but you can see the shine on the bulb in the glass jar - it's simply an applied sheen to the specular level.  Are these details even noticed in game?

Sunday, December 26, 2010

Salvaged while sick

Have a terrible cold - just in time for my ten day vacation from work. Forced vacation - we are made to save days as they close shop for a week between xmas and new years. So thank god I saved this cold for my time off. Meh.

I am really excited about a couple of new aspects to the architectural elements/recycle-salvage set. Although it's not necessarily either, I have made an accordion/scissor lamp as well as a bottle pendant. I am fine tuning the lighting effects, but they both turned out better than I could have imagined. I'll post some pictures just before I take some more medication and try to get some sleep.

Oh - what did I get for xmas besides a cold? Fucking snow. New England finally found me and it's giving me the cold shoulder for leaving. Atlanta and snow seems a tad oxymoronic.

The door table where you can finally see the reflection of the glass
Bottle lamp in a kitchen space
Bottle lamp detail
Scissor lamp in a office nook
Glass bulb in scissor lamp
Detail of the head
Detail of the wall bracket.

Saturday, December 18, 2010

Follow Up on the Table.

Utterly flummoxed by this table. Sims simply will not eat at it and you cannot place something functional - like a laptop - onto the table. I am holding out for a TSRW solution as I really like to be able to release a sim3pack too, however, I am at the point where I am calling my computer names - vulgar and ugly names - and I fear feelings might start to get hurt. Everyone at MTS has been very kind to offer information on S3PE, but I am (stupidly) holding out for someone to say "Oh! That's this here." and viola, the problem will be solved.

Worse come to worse, I will simply redesign the table to be longer (I suspect it looks too squat anyway for a door, but it IS just a game) or I will simply ditch TSRW for this project and approach the project via S3PE - that community certainly seems entirely more helpful anyway. Techies - got to love them all. Mwah! (that was an air kiss - you can duck as necessary).

Stay tuned for the continuing saga. I have my question posted at MTS here.

UPDATE 5:29 pm - OrangeMittens and HugeLunatic at MTS have solved the problem of the table and have allowed me to edit the file in a different way. Every single step of this has been a learning experience. For the techies, the RSLT, FTPT, and RIG files needed to be exchanged for ones coming from an EA 2x1 table. Peter at SimLogical had posted this afternoon (!!) a new test version that allowed me to import the RIG file whereas the one I used this morning was not designed to allow for that. Brilliant!! 

Check out this sim and his lovely date, the laptop, enjoying dinner together.

UPDATE 12/25 9:15am - After examining the files and attempting this whole thing again to see what the matter was, I feel that this was exclusively the RIG. When cloning and manually changing the information or importing the RSLT and FTPT and then renaming the slot/bone hash as per Murano's tutorial, the same effect was achieved - a table that no sim would use in the manner it should be. Where I am not a techie, I don't understand enough about the RIG file and would be interested to know if TSRW normally alters this information or if this was crucial to making the table work and should be done in all cases. Suffice it to say, this will be the method used in the future. Make sure, if you are creating a table to consider this method for simply the ease of it. 

Monday, December 13, 2010

Architectural Elements or What We Salvaged From the Yard.

Pulling together a new set with Heidi at Exotic Elements. This set was inspired by an unreleased finial that Heidi designed for one of the sets. I was under the impression that it was released as I had tested it and loved it, but her displeasure with the way it patterned made it sit on the shelf, so to speak. It got me thinking about things that we use for one thing - a finial for decor - and what it was meant to be used as - a decorative finish to a post. It's not such a leap to take a thing of beauty and make it 'art' but what about the utilitarian things we take for granted every day? A window, a door, a bathtub. Sometimes we take things that are meant to be one thing and turn it into something completely different. A brass headboard turned into a bench, a bathtub turned into a flower garden - that sort of thing. Being from New England, I am used to older homes with interesting details. Atlanta is littered with brick ranches. I own a brick ranch. The bungalows of midtown were just beyond my price range and that's not so bad, but the things that I was drawn to and worked well in an older home sometimes don't translate as well in a clean line mid century home (and by mid century, please do not mistake that for 'atomic').

For years I have loved going to salvage yards and grungy old antique shops. Finding unique things with a heavy layer of dust is my idea of a good time. Seriously. If this house I own were just a little more old or worn, I think it would be card blanche to rip out the (stunning) hollow core doors and put in mismatched doors - odd things with textured glass you'd expect to find in an old office building with gold and black lettering on it or interesting paneled doors; tear a wall down and expose the brick from the inside. We build these dream houses for our games - it would be nice to have that in real life too. All that takes money though. A nice door at a salvage yard could cost a couple weeks pay - or it could be a $5 score. Still - it's certainly easier and cheaper to make one for the  game. Someday - I will have an old and unconventional home, but today, I will have one in my game.


This is the third item in the set - it's a door screen. I like the idea of open spaces, but sometimes you need to define a space with something. Rugs, paint, a piece of furniture . . . or something unique. This has a few glass knobs (why are there none of these in the game so far??) and all glass panels so it divides a space, but doesn't close the space off.


The fourth item is also door related - a table. These things are damned tricky. SO much coding and I still don't know if I have it correct. I have friends testing it now for the way people eat at it and move around it.


Completely off the topic, I have tried to make something from the dots up so to speak. I followed a tutorial for making things from vertexes and faces. It has been a dream of mine to create items from my own home and this is indeed something from my home, but also something I have made. You might remember that I sew and that I have created cats and dogs and tried to sell them on Etsy. Well, I finally made one for the game too. It will probably end up as a xmas release - everyone seems to be doing advent calendars, but I don't celebrate any holidays (or my birthday) so it is sometimes strange to do holiday releases. The tarot set was just a fun project and I do like fortune tellers and exploring the unknown, but xmas is especially hard for me to get through. Anyway - someday I will sew more animals for Etsy, but until then, I guess the virtual ones will have to do.