Showing posts with label milkshape. Show all posts
Showing posts with label milkshape. Show all posts
Monday, October 18, 2010
More AHWb5
Posted by
bau
at
7:05:00 AM
Labels:
1930s,
1940s,
1958,
ahwb5,
batter bowl,
Exotic Elements,
flour cabinet,
lagardo tackett,
metlox pottery,
mid century,
milkshape,
polka dots,
real life inspiration
Sunday, September 19, 2010
More from 'At Home w/b5'
Creating in 3D, I am still inspired by my own things - it certainly makes it easier to study and compare for accuracy. The problem is that most of what I want to create also has high poly counts. What that means is that those who's computers are already taxed by the game would have a relatively hard time also placing items with high poly counts.
Posted by
bau
at
2:33:00 PM
Labels:
3d modeling,
acid burning,
cage,
collections,
dress form,
milkshape,
pillow fight,
real life inspiration
Tuesday, August 03, 2010
Object manipulation
Posted by
bau
at
6:57:00 AM
Labels:
coffee table,
getting ready for work and lacking humor,
lamp,
milkshape,
object creation,
sims 3,
uvmapper
Friday, July 02, 2010
Could it be?
Hopefully, this weekend I will be able to pull together the biological chart set that I have been planning now for a while. I am pleased with the mesh - especially being that it is a first mesh for me - one from scratch. As disappointed as I was that I was unable to use the mesh I found at ATS3,
it forced me to actually take a bolder step in Milkshape, and while I
still think their product is superior,I like mine a little more due to
the vintage feel of it. A cylinder, a few boxes, and borrowing (but
still changing) from objects on sites that mention free use for
the handle and hanging mechanism (no, I haven't figured out how to make
curves, well nice ones anyway) and presto - it's a wall chart.
Posted by
bau
at
8:01:00 PM
Labels:
ATS3 inspired,
finished projects,
milkshape,
third time is a charm,
wall charts
Wednesday, June 30, 2010
The continuing saga
It will probably be a while before I release it simply because I am not happy with a few aspects of it - including the UV mapping. What the primary function of the UV mapper is that you export your 3d model to it, then it takes each shape and makes all sides flat and viewable. Simple enough - with this information you can program the direction of a pattern, et cetera. The problem I am having is that you need to export to a specific size - a size the program apparently cannot display to you. You can reshape the window to be an approximate size, but really, I can find no documentation that says you can tell the window to be a specific shape.
Saturday, June 19, 2010
I am getting motion sickness with the steps backwards and forwards.
Still struggling away with Milkshape - in trying to pull together a new set, I attempted to reshape an existing EA frame to be narrow but tall. What I ended up with were two wide sticks at the top and bottom and two narrow sticks at the side (stick in framers lingo would be the frame sides, but you knew that). Not my expected results and I am forced to pass on one portion of the set for the moment as I don't like the alternative frame that would actually work for size but not for look (the Noir frame) but I am too stupid currently to figure out a solution.
Posted by
bau
at
11:02:00 PM
Labels:
ddt,
huzzah,
magick,
milkshape,
mother may I,
paintings,
sims 3
Wednesday, June 16, 2010
Itty bitty step forward
I decided that if I could not create a rug in Milkshape, as my first project, then perhaps I could alter a picture. Take something existing and make it larger. I was happy to see that everything I was doing was working - of course, I was only eye-balling it as I still cannot tell how to take a measurement or to resize in scale. I imported back into TSW and everything worked.
Posted by
bau
at
7:25:00 AM
Labels:
bad sheen,
mantel,
milkshape,
monarch of the glenn,
resize this,
sims 3
Sunday, June 13, 2010
A new found respect:
Milkshape isn't shaping up to be something that I entirely understand . . . what's that expression - Rome wasn't built in a day? Well thank god they didn't have Milkshape to create it - it's mind boggling. In fairness, the program is very straight forward - the flaw lies within me - I simply do not understand this sort of program . . . but it has only been a day - well a day and a half . . . and $35. Pffft.
Posted by
bau
at
12:18:00 PM
Labels:
connect the dots,
drug addled programs,
illustrator hell,
milkshape,
rug burnt,
sims 3
Friday, June 11, 2010
Creation . . . celebration?
It should be mentioned that I am a self confessed heat wimp. Come winter, I will remind you that I am a cold wimp, too. Should I ever be graced with hair again, it will be long curly gold tresses with ribbons and I will have an insatiable appetite for porridge. It's true. I am fickle when it comes to temperature. I am wearing shorts to work (when it's not another blessed furlough day [ahem, today {hello! Mortgage!}]) and a hoodie because I get overheated with jeans, but cold because of a tee shirt. You feel sorry for me, I know - so sad. I mention any of this because I was reminded that I have yet to update on my garden. In fact, I will be tending this very garden myself all next week . . . alone . . . in the heat of Atlanta . . . shoot me now.
Posted by
bau
at
11:15:00 AM
Labels:
garden,
milkshape,
milkshape vs milkshake,
sewing,
sims 3,
tall not bitter
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