Showing posts with label wall charts. Show all posts
Showing posts with label wall charts. Show all posts

Friday, July 02, 2010

Could it be?

Hopefully, this weekend I will be able to pull together the biological chart set that I have been planning now for a while. I am pleased with the mesh - especially being that it is a first mesh for me - one from scratch. As disappointed as I was that I was unable to use the mesh I found at ATS3, it forced me to actually take a bolder step in Milkshape, and while I still think their product is superior,I like mine a little more due to the vintage feel of it. A cylinder, a few boxes, and borrowing (but still changing) from objects on sites that mention free use for the handle and hanging mechanism (no, I haven't figured out how to make curves, well nice ones anyway) and presto - it's a wall chart.

Wednesday, June 30, 2010

The continuing saga

It will probably be a while before I release it simply because I am not happy with a few aspects of it - including the UV mapping. What the primary function of the UV mapper is that you export your 3d model to it, then it takes each shape and makes all sides flat and viewable. Simple enough - with this information you can program the direction of a pattern, et cetera. The problem I am having is that you need to export to a specific size - a size the program apparently cannot display to you. You can reshape the window to be an approximate size, but really, I can find no documentation that says you can tell the window to be a specific shape.

Sunday, June 27, 2010

a Eureka moment

I am starting to understand how to alter meshes a little bit more - a very good thing. I have finally created my first mesh and this is laughable because all it is, is a rug.A four sided plane on which an overlay sits. I know - mildly pathetic that I should be so happy, but it is a huge step for me - I am starting to understand (we're talking half a baby step) just a little bit more about how milkshape works.