Sunday, November 07, 2010

In continuation . . . .

This has been the albatross for me - my flour cabinet. In trying to understand how to make better meshes at the lowest number of polys, I have been slowly creating items I see daily in my own home. This kitchen set was inspired by Exotic Elements as Heidi has created (and is about to release) another gorgeous kitchen set.

Monday, October 18, 2010

More AHWb5

Über quick post. A little update on a new project which compliments an upcoming Exotic Elements set as well as my own At Home With b5.

Sunday, September 19, 2010

More from 'At Home w/b5'

Creating in 3D, I am still inspired by my own things - it certainly makes it easier to study and compare for accuracy. The problem is that most of what I want to create also has high poly counts. What that means is that those who's computers are already taxed by the game would have a relatively hard time also placing items with high poly counts.

Sunday, September 12, 2010

Quickie

I will be typecast as a rug merchant, but someone had to make these things. It should be me. Why not - I love the damned things . . . . I covet them. I yearn for their scratchy goodness.

Sunday, August 22, 2010

Must be talking to an angel

It is not often in life someone comes along unprovoked, and says: You look like you could use a helping hand.

Through all of the hoopla I seem to find myself amongst at the moment, Heidi, at Exotic Elements, has graciously offered her assistance on the next, and possibly the most important, step of object creation: shadow baking.

Sunday, August 15, 2010

Moving on . . . on many levels.

Going back to rugs for the next release - series two of the large Antique rugs. I need to work longer with UVMapper to explore how to properly shade the multipliers. Although most were kind in their comments on the past two releases, the download numbers are relatively low for the first week. I have toyed with the idea of releasing some items on TSR but there seems to be two schools in the community - those who like TSR and think every piece of crap item released is worthy of downloading no matter how stupid and thoughtless what consideration went into its creation.

Sunday, August 08, 2010

Current projects

VeronaRelapse had suggested getting UVMapper pro - I had considered it a great deal, but passed when the tree fell. The suggestion however made me really really want to try to improve the texture on the pole lamp, so I threw caution to the wind, pushed those furlough days out of my mind and purchased the pro version.